A pre-release gameplay screenshot of Kirby and the Rainbow Curse. Kirby follows a line drawn on the Wii U GamePad and collects stars scattered around levels to activate the 'Star Dash' power-up.Kirby and the Rainbow Curse carries on the style of gameplay from Canvas Curse, presenting the game with a unique modelling clay look. Players use the to help, who is stuck in a ball form, move across the level by drawing rainbow colored lines on the touchscreen to guide him. Making Kirby go through loops will speed him up, while touching him will put him into a spinning attack to use against enemies. For every 100 stars Kirby collects, Kirby can perform a Star Dash which increases his size, allowing him to charge through normally-indestructible blocks. Similarly to, Kirby can gain various forms throughout the game, such as a submarine, a rocket, and a tank. These forms help him progress through the game and provide certain elements that alters the gameplay.
Up to three additional players using can play as, who can assist Kirby by carrying him around and attacking enemies and can also perform charged attacks. During these levels, an evil hand may try to capture Kirby, with only the Waddle Dees able to damage it. Each level contains several hidden treasure chests, some of which requires solving a puzzle or clearing a timed room, which unlock viewable clay figures and music tracks, as well as diary pages detailing Elline's journey. The main story mode in Kirby and the Rainbow Curse has 28 levels, while challenge mode has over 40.The game features support with the Kirby, and figures from the range. The Kirby figure allows Kirby to activate the 'Star Dash' ability at any time, the King Dedede figure gives Kirby extra, and the Meta Knight figure gives him greater attack power during his touch-activated spinning attack.
Kirby and the Rainbow Curse - Gameplay Walkthrough Part 6 - Level 2-3, 2-Boss 100%! (Nintendo Wii U). I make gaming related videos and stuff with the help of my friends! Any business-related issues can be sent to my e-mail at [email protected].
Plot One day in Dream Land, as and are playing together, a mysterious hole opens in the sky, draining all the color from Dream Land and stopping everything and everyone in its tracks. Elline, a paintbrush fairy from the land of Seventopia, goes through the portal in order to escape several 'grab hands' and uses her powers to bring color back to Kirby and Bandana Waddle Dee. She reveals that her mother, Claycia, suddenly became evil and has used the colors from Kirby's planet, Pop Star, in order to create seven worlds. Wanting to stop Claycia and restore Planet Popstar's color, Kirby, Bandana Waddle Dee, and Elline set off to Seventopia, Elline painting magical rainbow rope. Kirby is stuck in a ball form similar to Kirby: Canvas Curse. On the last world's final boss stage, it is revealed that Claycia had been possessed by an evil force known as the Dark Crafter, who has the urge to drain all of the color in a specific place.
After Kirby pursues the Dark Crafter and manages to defeat it, he, Bandana Waddle Dee, Claycia, and Elline all return to Dream Land and bring back all of the missing color into Planet Popstar. The ending scene includes Claycia and Elline making a bushel of apples for Kirby to eat.Development. This section needs expansion. You can help. ( October 2014)When they first saw the Wii U GamePad, the developers realized they could incorporate asymmetric multiplayer into the new Kirby game and decided that, while Wii Remote players would have a more traditional running-and-jumping platformer experience, the GamePad player would draw 'footholds'.
They decided to use the same line-drawing gameplay from Kirby: Canvas Curse. The Wii U game's was chosen to create a more three-dimensional version of the DS game's painterly style, while the framerate of the animations was kept low so the game would look like it was made in. Waddle Dees were chosen as the multiplayer characters because the developers felt that Meta Knight or King Dedede were not as well-suited to protect Kirby. Reception ReceptionAggregate scoresAggregatorScore75%73/100Review scoresPublicationScore34/408.0/10Hardcore Gamer4.5/5Kirby and the Rainbow Curse received mixed to positive reviews.
It received an aggregated score of 75% on based on 50 reviews and 73/100 on based on 72 reviews.Japanese gaming magazine Famitsu awarded Kirby and the Rainbow Curse a 34 out of 40, with one reviewer stating 'Although guiding a character by drawing lines with the GamePad isn’t a new mechanism in itself, the game deserves applause for making that mechanism more interesting to play. The visuals are cute and look like clay animation. The game is filled with a surprisingly diverse load of gimmicks so it excites in many ways. The game is packed with the true charm of action games.' 's Dan Ryckert gave Kirby and the Rainbow Curse two stars out of five, comparing the title negatively to its DS predecessor. He felt that the levels were too simple and linear, with collectibles too easy to reach.
Gearhead Garage is a Car Mechanic Simulation developed by Mekada and published by Activision. The game is especially mode for that player who wants to learn about everything. The game allows the player to customize and repair different models of cars and trucks. Ya I used to really like fiddling around with Gearhead Garage. I used to do that after my Motorcity online days. It's funny too cause people compalin about how all MMO's are the same crap well. Gearhead garage for mac.
He disliked that Kirby could not steal enemies' abilities like in Canvas Curse, and thought that the vehicles Kirby could turn into made certain levels 'even more stripped-down.' While he found the controls functional, the repetitive boss fights were frustrating due to the stylus' lack of precision. Ryckert preferred to play as a Waddle Dee, whose traditional control scheme afforded more reliable platforming and boss fighting than the 'unreliable stylus paths' provided. However, Ryckert did find the clay-based art style 'gorgeous.'
's Marty Sliva found the game much more enjoyable, awarding it 8.0 out of 10. He appreciated the game's occasional difficulty and its variety, finding the vehicular stages enjoyable and the various world themes beautiful. Sliva thought that the visuals were 'absolutely gorgeous,' praising details like fingerprints in the clay and the stop-motion movements of the bosses, but was disappointed that he had to focus on the GamePad instead of an HDTV. He found that Waddle Dee multiplayer did not 'add a whole lot to the experience,' but it was 'a nice experiment to test out.' Nintendo Life's Jon Walgren gave Rainbow Curse seven stars out of ten.
He found the game 'charming' and its visuals to be 'the prettiest. on Wii U so far,' but was disappointed that the clay aesthetic did not influence the gameplay like the fabric did in Kirby's Epic Yarn. He thought the main campaign was easy, but the Challenge Mode and the search for collectibles provided a bit more difficulty. Like other reviewers, Walgren would have liked to see the game in high definition but found he had to focus on the GamePad's low-definition screen. Playing with others was 'pleasant,' but it was not the best local mutliplayer experience on Wii U.Hardcore Gamer's Dermot Creegan gave the game a 4.5 out of 5, calling it a 'constantly creative adventure that offers players something they won’t find anywhere else.'
He praised the claymation aesthetic calling them 'astoundingly beautiful,' while also complimenting the number of collectibles and challenges. Sales Nearly one month after its release in Japan, Kirby and the Rainbow Curse had sold roughly 58,000 units, with 83,000 copies sold by the end of June 2015. Nintendo Life. From the original on 2015-09-05. Retrieved 2016-02-17. ^ Whitehead, Thomas (2015-03-11).
Nintendo Life. From the original on 2015-03-11. Retrieved 2015-03-11. Nintendo of America.
Archived from on 2014-06-11. Manipulating For Your Benefit As You Please With One Touch Pen!
Nintendo.co.jp (in Japanese). From the original on 2014-12-26. Retrieved 2014-12-26. Sliva, Marty (2014-06-10).
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Legends are the bosses of the Legends of Yore game. Most Legends will destroy walls, chests, barrels, merchants, priests, and other monsters that obstruct its path between it and the hero; after the Legend 'knows' of the hero's presence., Destroying a tile or monster uses one of the Legend's. Basically, Legends of Yore can be controlled almost exclusively with the mouse, and when you die, instead of losing the character as usual, you can simply choose to lose some experience or objects in your inventory and keep going. Legends of Yore is a really entertaining roguelike. Legends of yore. Legends of Yore, a casual rogue like designed for mobile platforms. Choose your character and adventure through the dungeons, gaining levels and experience to. Legends of Yore Review. Legends of Yore is a role playing game, in the roguelike sub-genre, in which you can go deep into different dungeons, and kill all the enemies that you see while you get all the treasure that you can find. Vote for Legends of Yore in the Roguelike of the Year compo! The game is pay to play unheeded after level 20 - as with the mobile version. This is due to increasing costs and time spent on development. Contact me for details.
Retrieved 2015-01-13. Touch! Kirby Super Rainbow: These three amiibo Forms Are Useful! Nintendo.co.jp (in Japanese). From the original on 2014-12-26. Retrieved 2014-12-26. Touch!
Kirby Super Rainbow: These 3 amiibo Forms Are Useful! Nintendo.co.jp (in Japanese). From the original on 2014-12-26. Retrieved 2014-12-26. Touch! Kirby Super Rainbow: These three amiibo Forms Are Useful! Meta Knight.
Nintendo.co.jp (in Japanese). From the original on 2014-12-26. Retrieved 2014-12-26. Vogel, Mitch (2015-02-16). Nintendo Life.
From the original on 2015-02-16. Retrieved 2015-02-16. ^. Retrieved 2016-02-18.
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^ Ryckert, Dan (2015-02-18). CBS Interactive. From the original on 2015-02-19. Retrieved 2015-02-18. ^ Sliva, Marty (2015-02-18). From the original on 2015-02-19. Retrieved 2015-02-18.
^ Wahlgren, Jon (2015-02-18). Nintendo Life. From the original on 2015-02-19. Retrieved 2015-02-18. ^ Creegan, Dermot (February 27, 2014). Hardcore Gamer.
Retrieved March 13, 2015. Romano, Sal (2015-02-18). From the original on 2015-05-20. Brian (2015-08-05). Nintendo Everything.
From the original on 2015-08-06.External links.
There's a hidden area in the ceiling near the start where you can grab a few extra Point Stars.Kirby has been split in two and it's up to you to control them both. Guide the bottom Kirby to hit the button then the top Kirby to hit the Bomb Block. Now they can both reach the exit doors.When you collect the blue Puzzle Piece, several more pieces will appear on the top and bottom so you'll have to be quick to direct both Kirbys to collect them all before they disappear. If you manage to collect them all you'll earn a Treasure Chest (1/4).A bit further down the path is another Treasure Chest (2/4). Simply Star Dash through the silver blocks to collect it.Once the Kirbys rejoin each other in the vertical area, you can dash into each other to send the Kirby flying. Kirby will pinball all over the place destroying most enemies and objects in his path.Keep your Kirbys dashing into each other in the Gray Zone as you can't draw Rainbow Ropes. They should have no problem clearing enemies and obstacles.Star Dash into the giant silver block to collect a Treasure Chest (3/4).Just keep the Kirbys dashing into each other and they should take out most if not all of the Soarars (flying enemies).In the above area, draw a ramp pointing at one of the Cannon Cottas and dash into Kirby to send him crashing into the enemy.
Do this for the other two to quickly eliminate all three.Enter the door hidden by the false wall to reach a bonus room. You have 15 seconds to collect the Treasure Chest (4/4). Draw a ramp to guide the Kirbys in the direction of the chest and keep them dashing into each other to make them pinball all over the room and destroy the Star Blocks blocking the chest.Head to the end of the stage and try to grab the Secret Diary Page from the prize wheel. We find it's easiest to camp directly below the wheel and keep Kirby in place with two vertical lines. When the Diary Page swings to the bottom, quickly draw a line up to it and tap Kirby to dash for it!