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Back to → → →Undead Type Monsters, Quality and Featured These monsters have been vetted through the or process and are suitable for any normal campaign.NameCRSpeedSizeTypeAlignmentUndead Type Monsters NameCRSpeedSizeTypeAlignment630 ft.Mediumundeadlawful evil430 ft.Mediumundeadlawful evil740 ft.Mediumundeadlawful evil120 ft., fly 60 ft. (hover)Mediumundeadneutral evil2330 ft.Mediumundeadany evil alignment1730 ft.Gargantuanundeadneutral evil3010 ft., fly 80 ft. (hover)Hugeundeadlawful evil210 ft.Mediumundeadneutral evil30 ft., fly 40 ft.Mediumundeadneutral evil330 ft.Mediumundeadlawful neutral840 ft.Largeundeadchaotic evil130 ft.Mediumundeadneutral evil720 ft.Mediumundeadchaotic evil740 ft.Largeundeadchaotic evil130 ft., climb 20 ft.mediumundeadneutral evil1930 ft.Gargantuanundeadneutral evil40 ft., fly 60 ft. (hover)Largeundeadchaotic evil1/840 ft.Largeundeadneutral evil1025 ft.Largeundeadany evil alignment1025 ft.Largeundeadlawful neutral630 ft.Hugeundeadneutral evil1940 ft., burrow 10 ft.Gargantuanundeadneutral430 ft., 90 ft.Mediumundeadchaotic evil330 ft.Largeundeadneutral evil1/220 ft.Mediumundeadneutral evil1/45 ft., fly 30 ft. (hover)Tinyundeadneutral evil230 ft.Mediumundeadneutral evil2430 ft.Mediumundeadchaotic evilSame as in Life20ft.Same Size as Creature BodyundeadNeutral1/85 ft., swim 40 ft.Mediumundeadunaligned1040 feetLargeUndeadUnaligned3040 ft., climb 40 ft., fly 80 ft.Gargantuanundeadchaotic evil3050 ft., fly 120 ft.Largeundeadlawful evil100 ft., fly 60 ft.
7 Tips For Running an All-Zombie Campaign by Ameron (Derek Myers) on October 17, 2011 With the season two premier of AMC’s Walking Dead airing yesterday, zombies are again the flavour of the month, especially with fantasy gamers. Challenge 5 (1,800 XP) Air elemental Barbed devil Barlgura Beholder zombie Bulette Cambion Drow elite warrior Earth elemental Fire elemental Flesh golem.
(hover)Mediumundeadneutral evil420 ft.Mediumundeadneutral evil260 ft., fly 90 ft. (hover)Largeundeadchaotic evil250 ft., fly 60 ft. (hover)Largeundeadneutral evil135 ft.Mediumundeadchaotic evil130 ft., fly 30 ft.
(hover)Mediumundeadany evil alignment430 ft.Largeundeadneutral evil1830 ft.Hugeundeadneutral evil730 ft.Hugeundeadneutral evil110 ft., climb 5 ft., swim 20 ft.Mediumundeadchaotic evil00 ft., fly 30 ft. (hover)Tinyundeadlawful evil430 feetMediumundeadchaotic evil110 ft., fly 30 ft.
(hover)Smallundeadchaotic evil (50%) or chaotic neutral (50%)530 ft.Mediumundeadchaotic evil630 ft.Mediumundeadchaotic evil1/230 ft., burrow 10 ft.Mediumundeadlawful evil30 ft., fly 40 ft. (hover)Smallundeadlawful evil9SmallUndeadlawful evil530 ft.Mediumundeadneutral evil525 ft.Smallundeadlawful evil530 ft., fly 30 ft. (hover)Mediumundeadany lawful alignment530 ft., fly 60 ft. (hover)Mediumundeadneutral evil430 ft.Largeundeadneutral evil130 ft.Mediumundeadneutral evil3030 ft., fly 90 ft.Mediumundeadchaotic neutral260 ft., fly 90 ft.
(hover)Mediumundeadchaotic evil015 ft., climb 15 ft.Tinyundeadlawful evil80 ft.Hugeundeadchaotic evil1/220 ft.Mediumundeadneutral evil630 ft., burrow 30 ft.Largeundeadlawful neutral50 ft., fly 60 ft. (hover)Smallundeadchaotic evil120 ft., fly 40 ft. (hover)Mediumundeadchaotic neutral530 ft., climb 20 ft.Mediumundeadchaotic evil90 ft., fly 30 ft.Mediumundeadchaotic evil930 ft.Gargantuanundeadneutral evil920 ft.Gargantuanundeadneutral evil2140 ft.LargeUndeadneutral evil1410 ft., fly 30 ft. (hover)Largeundeadchaotic evil2530 ft., swim 80 ft.Gargantuanundeadneutral evil230 ft.Mediumundeadneutral evil415 hoverTinyUndeadChaotic Evil3045 ftGargantuanUndeadChaotic Evil160 ft.Largeundeadchaotic evil1950 ft., burrow 30 ft.Gargantuanundeadchaotic evil660ft., 90ft. FlyingLargeundeadchaotic evil530 ft.Mediumundeadlawful evil1640 ft.Hugeundeadchaotic evil1420 ft., fly 60 ft.Hugeundeadchaotic evil5060 ftMediumundeadlawful evil1/230 ft.Mediumundeadlawful evil1350 ft., swim 40 ft.Largeundeadchaotic evil240 ft.Largeundeadlawful evil100 ft., fly 60 ft. (hover)Largeundeadneutral evil1/410 ft., fly 25 ft.Tinyundeadlawful evil730 ft.Mediumundeadneutral evil1/220 ft.Mediumundeadneutral evil15 ft., fly 40 ft.
(hover)Smallundeadchaotic evil130 ft.Mediumundeadchaotic evil25 ft., fly 40 ft. (hover)Smallundeadchaotic evil340 ft., fly 30 ft.
![Zombie Zombie](/uploads/1/2/5/7/125758076/899824097.jpg)
(hover)Largeundeadchaotic evil315 ft.Mediumundeadchaotic evil620 ft.Mediumundeadchaotic evil330 ft.Mediumundeadlawful evil1030 ft.Mediumundeadlawful evil530 ftMediumundeadneutral1930 ft., fly 60 ft.Mediumundeadchaotic evil920 ft.Hugeundeadneutral evil1/410 ft.Mediumundeadneutral evil330 ft.Mediumundeadchaotic evil630 ft., fly 60 ft.Mediumundeadneutral evil3MediumUndeadChaotic Evil25 ft., fly 40 ft. (hover)Smallundeadchaotic evil00 ft., fly 50 ft. (hover)Tinyundeadlawful neutral740mediumundeadChaotic evil240 ft.Mediumundeadchaotic evil830 ft.Largeundeadneutral evil1/230 ft.Mediumundeadneutral evil130 ft., climb 30 ft.Mediumundeadlawful evil430 ft.Mediumundeadlawful evil340 ft.Mediumundeadlawful evil130 ft.Mediumundeadlawful evil130 ft.Mediumundeadlawful evil2480ft., climb 40ft.Gargantuanundeadneutral60 ft., fly 60 ft.
(hover)Mediumundeadneutral evil100 ft., fly 60 ft. (hover)Largeundeadneutral940 ft.Hugeundeadchaotic evil1/815 ft.Smallundeadchaotic evil340 ft., swim 30 ft.Largeundeadchaotic evil1/430 ft.Mediumundeadchaotic evil330 ft.Mediumundeadchaotic evil1/815 ft.Tinyundeadchaotic evil840 ft.Mediumundeadchaotic evil1150 ft., swim 50 ft.Hugeundeadlawful evil1830 ft., climb 30 ft.Mediumundeadlawful evil1325 ft., fly 80 ft.Hugeundeadneutral evil100 ft., fly 40 ft. (hover)LargeUndeadchaotic evil725 ft.Largeundeadchaotic evil20 ft., fly 60 ft. (hover)Mediumundeadchaotic evil940 ft., climb 40 ft.Mediumundeadlawful evil1820 ft.Largeundeadneutral evil840 ft.Hugeundeadneutral evil50120 ft, 300 ft climb, 120 ft swimmediumUndeadneutral evil1620 ft., swim 40 ft.Gargantuanundeadchaotic evil535 ft., swim 45 ft.Hugeundeadunaligned560 ft.Largeundeadlawful evil1530 ft.Mediumundeadneutral evil850 ft.Largeundeadneutral evil2550 ft., fly 80 ft.Largeundeadlawful evil230 ft., fly 40 ft.Largeundeadchaotic evil840 ft.Hugeundeadchaotic evil3060 ft, swim 60 ft, fly 240 ftmediumUndeadneutral evil40 ft., fly 40 ft. (hover)Largeundeadchaotic evil1/250 ft.Largeundeadneutral evil40 ft., swim 50 ft.Hugeundeadneutral evil830 ft.Mediumundeadneutral evil90 ft.Largeundeadchaotic evil1240 ft.Mediumundeadchaotic evil1/820Smallundeadneutral evil1/420 ft.Smallundeadneutral evil40200 ft.Titanicundeadneutral evil230 ft.Largeundeadneutral evil330MediumUndeadLE630 ft.Mediumundeadneutral evil230ft., climb 30 ft.mediumundeadchaotic neutral130 ft.Mediumundeadlawful evilBack to → → →.
There is no zombie formula. The 3 types of zombies featured in the Monster Manual aren't independently created creatures, but they are independent of each other.The basic Zombie is one of the staple enemies of D&D, along with other swarming mooks such as Skeletons, Goblins, and Kobolds.The Ogre Zombie is simply an interesting variant on the regular Ogre. Lower AC makes players feel more effective, with higher HP making sure the battle is no less challenging. If you look at the melee attack of the 2 creatures, you can see that it is identical, because they're effectively the same creature.The Beholder Zombie is one of 4 types of Beholders. They all follow the same pattern, but with varying levels of power. The basic Beholder is a CR 13, with the Death Tyrant being a slightly more powerful version at CR 14, the Beholder Zombie a much weaker version at CR 5, and the Spectator bringing up the rear at CR 3.Spectrums like this one are fairly common in the Monster Manual, particularly with iconic creatures like beholders. This allows a DM to include one of the classic monsters in their campaign regardless of whether it is a high- or low- level campaign.
Other examples of this phenomenon include golems, hags, demons, devils, dragons, giants, angels, lycanthropes, and even oozes. (I could go on for longer, but I think you get the idea.)If you want to zombify a creature, start by deciding whether you want being a zombie to make it more, less, or equally challenging. Then add zombie traits such as Undead Fortitude, lowered mental abilities, and increased Constitution. You can adjust HP and AC depending on how challenging you want it to be. You'll have to do this individually for each creature, though, if you want to maintain its unique flavour while adding zombie flavour.
The DMG has instructions on how to recalculate CR once you finish modifying your creature.
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